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I love software rendering jamesfmackenzie.com
James F. Mackenzie argues that original DOS games can look better in software-rendered mode, with crisp textures and the gritty palette effects he prefers over early 3D-card smoothing. Modern CPUs can run these renderers at resolutions that were impractical in the 1990s—his Dell OptiPlex 380 runs Quake at 800×600 and 60 fps—though demanding games such as Shadow Warrior can still tax fast hardware. He favors playing the original DOS versions on real hardware, noting that sound support remains a challenge.